Положение оружия от цемента

[RESOURCE] ЦЕМЕНТ’S VIEWMODELS FIXED: Dead air addon

Dead Air

S.T.A.L.K.E.R.: Call of Pripyat mod | TBD

Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.

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This is a port of an addon i made for Anomaly, that fixed ЦЕМЕНТ’S VIEWMODELS to the propper positions. THIS DOES NOT WORK IN DEAD AIR. THIS IS JUST A RESOURCE.

This is NOT an addon, but a resource, why? because it doens’t work in Dead air. All the weapons keep clipping trough you.

Q: So why upload this them?
A: If someone knows how to fix the clipping them they can take this and fix it.

Original Creator

i already tried it in the past and it really clips lol if only we can have something this great in dead air

Maybe the developer of Dead air can do something about this

ЭТО ПРОСТО ОХУЕННО, sorry its Russian language. Лишь бы Lanforse обратил на это внимание, может стоит на АпПро это выложишь ?

So these are the configuration files for where the rifle/pistol+hands are located?

Never really had too many issues with the clipping myself but then again maybe i’m not watching closely enough.
Any in-depth explanation to this fix would be greatly appreciated.

Shame it doesn’t work on Dead Air 🙁 i’d love an addon like this, adds realism

This looks excellent, would love to see it working!

ive worked with ads tweak ports from anomaly b4 but cant say that this would be easy. ….ill give it a try and see if its just simple tweking that will be required.

Thank you, if i can help you in any way send me a message

ok so ive attempted to fix the clipping and so far itll just be alot of tedious tweaking of aim_offset position values on the y so for example 25,28,19 twenty being Y. Tbh stalkers this will take up alot of time i dont have. how ever any interested in giving it a shot and need pointers head to the mod author or anomaly discord and ask for pointers.

BTW update fixing the clipping was certainly possible for jdac’s port is deffintely do-able same here.. honestly if someone were to take at most a week or two to ***** each rifle pistol shotgun sniper and special weapon in dead air and tweak it, it could fix the clipping. the only problem is that youll be repeating a process multiple time and testing multiple numeric values on EACH individual weapon itx file. on my addon port i got through the toz 34 clipping and other few. but that was it, too many files and tweaking to go through and not enough time. so what im saying stalkers is dont get your hopes up for an view model addon for weapons in DA till 1.0 rolls out and potentially fixes clipping in the game. And to WHOEVER actually is taking time to fix clipping for dead air good luck and god speed. may wishgranter bless you.

How do I fix the disappearance of the weapon model in the butt area, or the back of the weapon?

Источник

Position and View v1.9.4 for RC18 (by ЦЕМЕНТ) addon — S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R. Anomaly

S.T.A.L.K.E.R.: Call of Pripyat mod | Released 2018

The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It’s powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

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About the addon: The position has been completely changed and an innovative effect for the stalker has been added — a realistic perspective of the view of weapon. The position, orientation and dimensions of the weapon are carefully checked and have an overall appearance. NECESSARILY -HUD_FOV 0.55 . and any FOV.

Interesting let’s have a look)

Best mod if you don’t use scopes! Very nice.

The mod is completely ready, all scopes are configured

Yes! Mod is amazing! It’s just scopes take a lot of the screen.

I actually like that since gives the new lower weapon function a reason to be.

i didn’t play the new version, what about this new function? i’m curious

The Large scopes annoyed me at first, but now i don’t even notice.

спасибо большое первый раз рискнул все же попробовать очень понравилось огромное спасибо!

Из разряда musthave.
Автор, спасибо за проделанную работу!

you started to work with modd, that’s great bro

So, so glad you posted your work here!

Привет из Сербии и конечно отличный аддон!

Спасибо за публикацию мода тут на moddb. Уже установил.
Сразу докладываю что мод конфликтует с Food, drug and drinks animations for Anomaly Moddb.com
Так же вопрос конфликтует ли и если да то будет ли патч совместимости с модом ReportLESS INTENSE ENHANCED RECOIL EFFECTS V1.31 Moddb.com
В любом случае спасибо за труды, играть с вашим переделанным фовом гараздо приятнее!)

Спасибо) По поводу RECOIL EFFECTS вероятно нет, ибо как по мне этот эффект отдачи вообще не нужен — это псевдо реализм

Благодарствую за ответ)
Надеюсь в будущем совместимость с Food, drug and drinks animations for Anomaly Moddb.com появится, мод классный и добавляет новые анимации приема пищи и медикаментов, было бы супер иметь возможность использовать его вместе с вашим модом (ибо не использовать ваш мод в Аномалии действительно уже не возможно XD)

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I can confirm this mod DOES NOT conflict with food, drink, drug animation ADDON.

as said below he probably use SGME, installing the mod manually make it work perfect, so it misleading to say those are not compatible, they do not change the same file!

Я могу подтвердить, что этот мод НЕ конфликтует с анимацией еды, питья, наркотиков ADDON .

как сказано ниже, он, вероятно, использует SGME, установка мода вручную заставляет его работать идеально, поэтому неверно говорить, что они несовместимы, они не изменяют один и тот же файл!

Ok I’ll check it today.
Hope u guys right, cause in my situation food animations were messed up after installing Position.
Btw im not using SGME, never liked it.

Не знаю как с ENHANCED RECOIL EFFECTS, но с Food, drug and drinks animations for Anomaly конфликтует, похоже, только если не использовать файловый менеджер JSGME для аддонов. В нём предупреждают, что данные аддоны меняют одни и те же файлы, но если накатить анимации на данный аддон (тоесть сначало position, а потом animation), то всё спокойно запускается и даже неплохо работает. Конечно я проверял всё бегло, недельку поиграю и может что-то замечу, но пока оба аддона совместимы в менеджере.
Спасибо большое, Цемент

Источник

Thfpjct Corrected Viewmodels (1.5.0) addon — S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R. Anomaly

S.T.A.L.K.E.R.: Call of Pripyat mod | Released 2018

The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It’s powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

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This is a Branch from ЦЕМЕНТ Original mod that corrects and ajust weapon and device’s position in the screen. Addon to be used only in U4H8

ЦЕМЕНТ Has updated his ORIGINAL addon. go check out his video on the update and download the Updated version (for RC18)

RECOMENDED HUD_FOV 0.67.

For B&S addon, put this first then put B&S on top of it.

if you find any weapon/weapon aim in a strange position let me know!

Changelog 02/09/2020:
— A Amount of fixes done by a fellow modder who’s name he asked to not be revealed.

THE FOLLOWING WAS SAID BY HIM:
-re-aimed just about every weapon that had a scope, grenade alauncher, or looked like it needed some tweaking, plus a few pistols.
ALL the coordinates that were changed
— I included some fixes for hud models like the m4a1 eotechs, aks74u camo_1p29, fn2000_nimble etc
— all the scope_zoom_factors for the acogs back to 24, and made the aiming coordinates fairly close to the screen. Its supposed to be either a 3.5x or 4x scope, using 3d sights.

Changelog 24/07/2020:
-Thanks to Erickallen10 the crash related to a sound file «Wizz» has been fixed

-This part has nothing to do with the addon:
Hello everyone, you probably notice that this addon is not receiving much updates, the reason for that is because i’ve not been playing Stalker, o got kinda bored with the game (and it state) but i still trying to do some stuff every now and then. I’ve been playing mostly Skyrim (i never played Skyrim) and Dead air! (with i find its kinda the Casual Stalker mod kk). but thanks to the support and reports of bugs and crashes, also thanks to Erickallen10 for finding what was causing the crashes.

Changelog 14/07/2020:
-Fixed some assault rifles and snipers
-The LR 3000ML is still unsolvable

Changelog 10/07/2020:
— RECOMEND DELETING THE OLD ONE AND PUTING THIS ONE INSTEAD. I wanna test something.
-Fixed the Kar98 position (again?)
-Changed the mosin position again.
-Fixed some more M4a1 positions
-Bolt and bullet Casing hand positions
-The LR 3000ML is still unsolvable

Changelog 06/07/2020:
-Fixed some GL misalignments.
-Fixed Mk14, XM8, SIG SG550, M4a1 (and variants), AKMSN misalignments.
-Fixed m249 misalignments.
-Fixed m16 (and variants) misalignment.
-THE LR 3000ML is still unsolvable

Changelog 05/07/2020:
-Fixed KAR98 iron sight position
-Fixed Mosin hand/arms positions
-Fixed Fal Aim postions for all attachments/aim addons.

Changelog 03/07/2020:
-For some reason some weapons (CUSTOM) won’t change the offsets if using an especific optic.
-Some weapons like M4a1 and m16 CAMO were missing the fix. fixed!

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